Once the exploit is fully publicized this weekend, players with a copy of Cubic Ninja will reportedly be able to launch a modified boot file on the SD card through Cubic Ninja, which will in turn install a "homebrew channel" on the system that can then run arbitrary code on the hardware. Ubisoft, which published the game outside of Japan, could theoretically cash in by re-releasing the title to retailers and eager consumers, but Nintendo probably wouldn't allow such a move unless the homebrew exploit was already patched out. In a final bit of irony, the game's original developers at AQ Interactive won't even be able to really enjoy the game's sudden unexpected surge in popularity the Japanese company was absorbed into Harvest Moon maker Marvelous Entertainment shortly after Cubic Ninja's release in 2011. The full exploit will be publicized this weekend, according to GBATemp. These games are becoming difficult to find due to game developers hoarding these games." AdvertisementĪ proof-of-concept shot showing a Homebrew Channel launcher running on 3DS hardware. Right now, one eBay profiteer is asking $300 for a new sealed copy, noting in the auction title that "This is the game you need for the Homebrew Project. In the 15 or so hours since the exploit was announced, eBay sale prices have shot up as high as $40, with even the "cheap" North American Buy It Now auctions going for a minimum of $25 or so. Over on eBay, copies of the game were generally selling in the $3 to $7 range as recently as yesterday, with one copy finishing its auction as low as $1.04 last month. What happened next was eminently predictable: Cubic Ninja went from a bargain basement clearance item to an in-demand find literally overnight. To get homebrew working on North American or European hardware, you need to track down an actual retail copy of the game card. While the game is available for download through the Nintendo eShop, only the Japanese edition of the download can be used for the homebrew exploit, according to smealum. Since then, however, GBATemp says that "plans are accelerated," and smealum revealed on Twitter Monday night that the exploitable game was Cubic Ninja, a tilt-controlled action adventure that got abysmal reviews just after the 3DS' launch in early 2011. The initial post noted that the exploit requires a specific 3DS game to work, but the group said they'd be keeping the identity of that title secret until the exploit was officially "released" to the public on November 22. It all started early Monday, when the hacking community at GBATemp (known for publicizing many previous Nintendo console exploits) announced that a hacker going by the handle smealum got homebrew code running on a 3DS after months of work. Plenty of people are talking about, and seeking out, the title today, though, after a hacking group announced it's the key to the first exploit allowing 3DS hardware to run unsigned, homebrew code. Unless you're a die-hard 3DS collector, you probably haven't heard of Ubisoft's obscure 2011 platform release Cubic Ninja. I'm imagining the protagonist on this cover screaming "I'm relevant!" as he thrusts his fist into the air.
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